Posted byOld School2 years ago
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Sun Wukong the Monkey King is an agility hero, best known for his slippery nature, and his ability to deceive his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strike, and leaps to the treetops to avoid foes. As a carry, the Monkey King gains extra damage and lifesteal after landing consecutive attacks on his opponents. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets with Primal Spring, dealing heavy damage and slowing their escape. In a teamfight, the Monkey King sends out a small army of clones across the battlefield, all with increased attack damage. Together, with the help of his clones and his team, the Monkey King is one heck of a force to be reckoned with.
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Stats (at level 1)
- Strength: 18 + 2.2
- Agility (primary): 22+3.2
- Intelligence: 20 + 1.8
- Range: 300 (Still Melee)
- Damage: 52 - 58
- HP: 560
- Mana: 290
- Armor: 3.14
- Movement Speed: 305
Abilities
Boundless Strike
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike. Deals Physical non BKB piercing Damage.
- Cast Animation: 0.4+
- Stun Duration: 0.5/1/1.5/2
- Crit Multiplier: 200%
- Cast Range: 1200
- Radius: 150
- Cooldown: 25
- Mana Cost: 100
Tree Dance
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability—a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from enemy heroes while on the ground puts Tree Jump on cooldown.
- Cast Animation: 0.3+
- Cast Range: 1000
- Damage Cooldown: 3
- Tree Vision: 800
- Cooldown: 1.4
Primal Spring
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.
- Damage: 100/180/260/340
- Movement Slow: 40%/50%/60%/70%
- Slow Duration: 4
- Cast Range: 1000
- Charge Time: 3
- Channel Time: 1.6
- Radius: 375
- Cooldown: 16
- Mana Cost: 100/110/120/130
Jingu Mastery
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal. (Passive)
- Required Hits: 4
- Charges: 4
- Bonus Damage: 80/120/160/200
- Bonus Lifesteal: 20%/30%/40%/50%
- Duration: 15
Mischief
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. It's an innate ability, like Minefield Sign or Stone Remnant.
- Movement Speed: 200
- Cooldown: 3
Wukong's Command
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King and all his soldiers receive bonus damage for the spell's duration.
- Bonus Damage: 50/70/90
- Soldier Attack Speed: 2.1
- Duration: 13/14/15
- Number of Soldiers: 14 (5 + 9)
- Cast Range: 550
- Dispersal Radius: 1050 (300 + 750)
- Leadership Radius: 780
- Cooldown: 100/85/70
- Mana Cost: 100
Hero Talent Tree
- Level 10: +5 Armor / +20 Attack Speed
- Level 15: +20 Movement Speed / +275 Health
- Level 20: + 15 Strength / +40 Damage
- Level 25: + 100% Boundless Strike Crit Damage / +25% Magic Resistance
Other Information
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Ask questions or share tips, both for playing the hero and for playing against them.
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En esta actualización hemos cambiado como funciona el sistema de puntuación del emparejamiento tanto para jugadores competitivos como casuales, a un nuevo sistema por temporadas de seis meses. Estas temporadas se asegurarán de que el MMR sea tanto reciente como preciso para todos los jugadores, lo que dará lugar a partidas de mayor calidad para todos.
Durante cada temporada todos los jugadores obtendrán una medalla para su perfil según el mayor nivel de habilidad alcanzado esa temporada. Hay siete medallas distintas y cada una contiene cinco estrellas de progreso que obtener para la siguiente medalla. Tanto tu medalla actual como la de la temporada anterior se mostrarán ante todos los jugadores antes de cada partida.
Al comienzo de cada temporada todos los jugadores recalibrarán su MMR, en función de su MMR en la temporada anterior. Tu valor de MMR actual de antes de la temporada será registrado y podrá ser mostrado en tu perfil, y los jugadores competitivos podrán seguir mejorando su valor actual de MMR durante la temporada.
Para dar a todo el mundo la oportunidad de prepararse, la primera temporada comenzará en dos semanas.
Durante cada temporada todos los jugadores obtendrán una medalla para su perfil según el mayor nivel de habilidad alcanzado esa temporada. Hay siete medallas distintas y cada una contiene cinco estrellas de progreso que obtener para la siguiente medalla. Tanto tu medalla actual como la de la temporada anterior se mostrarán ante todos los jugadores antes de cada partida.
Al comienzo de cada temporada todos los jugadores recalibrarán su MMR, en función de su MMR en la temporada anterior. Tu valor de MMR actual de antes de la temporada será registrado y podrá ser mostrado en tu perfil, y los jugadores competitivos podrán seguir mejorando su valor actual de MMR durante la temporada.
Para dar a todo el mundo la oportunidad de prepararse, la primera temporada comenzará en dos semanas.